Friday, April 16, 2010

Deck building and the Scientific Method of Experimentology

All you need to know about deck building can be taken from the Scientific Method of Experimentology

Scientific method refers to a body of techniques for investigating phenomena, acquiring new knowledge, or correcting and integrating previous knowledge. To be termed scientific, a method of inquiry must be based on gathering observable, empirical and measurable evidence subject to specific principles of reasoning. A scientific method consists of the collection of data through observation and experimentation, and the formulation and testing of hypotheses.


1. Define the question/purpose
2. Gather information and resources (observe)
3. Form hypothesis
4. Perform experiment and collect data
5. Analyze data
6. Interpret data and draw conclusions that serve as a starting point for new hypothesis
7. Publish results
8. Retest (frequently done by other scientists)


Application of the Scientific Method

1. Define the question/purpose

This is pretty simple. The purpose is to create a tournament winning yugioh deck. The ubiquitous goal of every competitive player.

2. Gather information and resources (observe)
This is important and often over-looked. Before starting to deck build, one must define the expected metagame of the tournament they wish to play. A deck cannot be built in isolation (except maybe FTKs, but that is another can of worms). The deck builder must account for the expected match ups prior to making any hypothesis.

3. Form hypothesis
So-called "theory-oh". This is where the creative deck builders shine. The card pool is vast and there are so many ways to build a deck. This is the "skill" component for deck builders. One must have not only an understanding of all the cards in the card pool, but a working knowledge of interactions and rulings of the cards.

4. Perform experiment and collect data
Playtesting. Just like in any scientific experiment, the more results obtained, the more accurate the predictions made from those results. Playtesting should be organised and concise. It should include testing against all expected match ups. It should have enough data to make reasonable predictions. It is here that one begins to realise the decks strengths and weaknesses, but one should avoid making too many changes at this point. It will invalidate previously obtained data.

5. Analyze data
Look at the match up results. I suggest making a list of the outcomes of the deck versus all the expected match ups, and to include some data versus "less-likely" match ups as well.

6. Interpret data and draw conclusions that serve as a starting point for new hypothesis
This is where decisions must be made. If the deck is struggling against the anticipated match ups, one must consider scrapping the deck. If the deck is performing relatively well, one must determine if there are anyways to improve key match ups without compromising the deck's other match ups.

7. Publish results
This is where the deck list is published publically. There are various Yugioh Deck Discussion forums that serve this purpose. One must acknowledge the skill and knowledge of the user base of the forums when posting.

8. Retest (frequently done by others)
People try your deck and leave feedback. Note that only feedback from people that actually played the deck should be considered seriously. Theory-oh feedback should be either ignored or considered only briefly, and only when given by a reliable knowledgeable player.
Sometimes, one may be able to pool results together. This leads to even greater accuracy of match up predictions.

Usage of this method will lead to greater accuracy at predicting results (and success) for deck builders. Having the best deck at a tournament invariable leads one to a great advantage. Of course, one must also possess the skill to ensure the deck is being played properly and to the best of its ability.

Good luck fellow deck builders and happy testing.

Tuesday, February 2, 2010

You Gotta Pay to Play

Welcome. I wanted my first few articles to be about fundamental universal YuGiOh concepts. In other words, there are key principles that will always be true regardless of the format, the “metagame”, the players, the organizers, or the producers. And today I would like to discuss, YuGiOh and the costs of playing.

This topic was probably not the first thing you had come to mind after the phrase “fundamental universal concepts”. But it is one, and I’ll explain why.

I’ll tell you a bit about the history of the title of this article, as it has a personal meaning to me. Back in the day, when I was just learning about this game, I had only one friend that even knew what “YuGiOh” was. We had both bought a starter deck (Kaiba’s of course, Big Green Machine La Jinn ftw) and we would play in his basement. Then one day, we start a match and I’m swinging in with some monster and he flips Waboku. My reaction, WTF is that? He tells me he had a little surprise, he had bought a Yugi Starter deck and added some of the strong cards to his deck. (I didn’t even know you were allowed to do that at the time.) So he beats me. Over and over. I have no chance. I’m getting pretty pissed and he just looks at me and says, “Sorry man, but you gotta pay to play”. Little did I know how right he was.

We have to remember one very important concept. Konami is not in the card making business. They are in the money making business. This has been a fact since our old starter deck battles, and will be until the day the game dies.

Konami makes money by selling product. They need ways to get you to buy said product. And the way they do this is by intentionally creating an “arms race” environment, not unlike our old basement duels.

They will continue to release cards with better and better effects. They will continue to make them hard to get. They will make forbidden/restricted card list that favor these cards. And you WILL have to shell out some big bucks if you want to play at the top level of this game.

People are always looking for alternative solutions. But universal truths are universal. I’ll explain using some examples:

Sponsorship. People have a lot of misconceptions about what it is and what it means. It does not mean people are going to pay you to play. It does not mean people will give you free cards. It is essentially no more than an alternative form of payment. But you will still “pay to play”. Sponsored players are required to perform duties. Much like any other work contract. They must advertise, promote and help their sponsors in various ways (carrying boxes, working tills, etc). It is a job. Except you aren’t getting paid in cash, you are getting cards and tournament entry instead. When phrased in this way, it doesn’t sound quite as appealing, does it? Still there is an important role for it. Since everything is “off the books”, it saves the sponsor hassle with contracts, benefits, taxes, etc. And for the player, it gives them experience and connections.

Alternate Methods of Playing. This has been a great outlet for people without cards/cash to play at a premier level of competition. There are several various online programs that accommodate this. There is also Konami’s online program (pay to play). And, Konami is starting to be less tolerant of these alternative gameplay options. Free online YuGiOh costs Konami money. It means that less money goes to their pay-to-play program. All Konami has to do to justify action is determine that the money lost is greater than the legal fee to cease-and-desist. And now, they are starting to do this. I would not be surprised if these free online programs start disappearing one by one. Time will tell.

Non-Official Tournaments. This has not been seen very often in the YGO world, but if the online programs start disappearing, I predict it will emerge. Basically, it means having IRL tournaments, but with proxy cards permitted. Clearly, Konami would allow these tournaments to be sanctioned. However, there is potential in this. I’ve seen some huge MTG proxy tournaments. The other nice thing is that since its non-official, it means that organizers are not bound by Konami sanctions. They could have cash tournaments, for example.

Anyways, back to the topic in the title. If you want to play in premier level YGO tournaments, and get the “creds and respect” associated with this, you have to cough up the big bucks if you want to play with the big boys. Konami will continue making high demand over-powered cards in short supplies, and you have to learn how to be on terms with that. I have come to respect this a while ago. What I do not respect is Konami’s denial of this, and their insistence that “non-players and casual players make the base of our sales and therefore rarities and card supply is targeted towards them”. Bullshit.

It is true that the vast majority of card sales come from kids who “collect” the cards and casual players. But I’ll be darned if Konami isn’t trying to squeeze every last penny out of the competitive players. Take some examples. Judgment Dragon. Overpowered card. But it is an overpowered card that EVERYONE wants. The kids want it, the weirdos with the Kaiba coats want it and you, the competitive player, wants it. If Konami wants to make money, they better had made JD hard to get. And they did. That’s fine.
Now lets look at some cards coming out in this week’s Sneak Preview. Battle Fader. Do the little kids want it? No. Do the collectors want it? Maybe a bit. Do the competitive players want it? You bet. Konami’s response – Let’s upgrade it from common to Ultra Rare. XX-Saber Emmersblade. Kids don’t really want it. Collectors that specifically like the X-saber theme might want it, but I don’t expect too much of a collector demand. Do good players want it? Yes, and in multiple copies (not playable with just 1). Konami’s response – screw you guys, its secret rare, try getting THAT in multiples, suckers.

In summary, YGO has been and will always be an arms race, dictated by new product release and a forbidden list that will favor new product. And despite what Konami tells you, they want your money. They want to suck you dry. And you have to accept that because you gotta pay to play.